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The night of the great flood

The Story So Far...

Tales tell of an age where the sun shone brightly, where Kingdoms of old adorned gold-topped spires, and their wondrous technologies helped their people flourish.

That was then.

That was before the Great Flood came and washed civilization from the face of the earth.

These days now – these are the dark days.

Those few that survived now must rebuild their lives from nothing and perhaps one day prosper again…

Swords and Stones is set in a post-apocalyptic fantasy world.  You are chosen by your people to be their leader, and must lead them from a journey of nothing and build and maintain a mighty kingdom capable of withstanding fight, famine, or flood.

Learn to Play

Click to watch the video, or scroll down for the turn over-view!

The Turn and its Phases

The turn phases, harvest, advance, move, combat.

Harvest.

There are many ways to harvest resources in S&S: Villagers are your primary resource harvesters. 
Villagers at a forest may harvest wood or hunt for food. Villagers at outcrops can mine for stone, iron, or gold (when present). 
Villagers at a water source (lake, ocean, river) may attempt to fish. 

Once constructed, Farms also yield food, and are your primary way of feeding your Kingdom. 

Also in the harvest phase you may generate favour from worship at a temple, or via tariffs collected from buildings (e.g merchants guild).

Villagers harvesting wood from a forest on the tabletop Swords and Stones
Villagers harvesting wood from forests
a medieval town under construction

Advance

After the harvest phase comes the advance phase; where you may train units, construct buildings, and purchase upgrades. 

Buildings can be placed anywhere on the table, however, mostly confined to your “Kingdom Zone” Buildings require Villagers to build them and take time/work to complete!

Once completed, buildings offer a variety of abilities, upgrades, and can train other units at them, from Monks to Swords, Archers to Casters!

The Advance phase is also where trading and diplomacy can happen between players, and the phase where WAR is declared.

A completed Kingdom, ready for war

Move and Discover

Pretty simple really, move your units to where they need to go! 3″ is the standard move infantry and villagers can make, per turn. 

  • Villagers that move into contact with a building foundation will remove 1 BP each advance phase
  • A Villager are in contact with with a Resource Site, may look under that site to determine what resources are present (i.e “Discover it”), may harvest from it the following harvest phase.
  • When a unit is moved into contact with an enemy unit, they may roll to attack in the combat phase, or if within range – shoot them!
  • Terrain features, as well as units and buildings block enemy movement, and can create thousands of unique formations , combinations, and stratagems!
A horse rider chases down a villager unit in the forest
villagers discovering resources
Blue team spearmen in a spear wall phalanx

Combat

Combat in Swords and Stones is fast paced, highly dynamic, and as sandboxy are the rest of the game!

Up until this time, all players playout the turns and its phases – at the same time – simultaneously. However, when war is declared – the move and (the now introduced) combat phase now are turn based – with the player that declared war playing through their entire move AND combat phases, before the other player/team does.

Massive multiplayer battle, custom map with king of the hill settings

Most units in S&S have 1 hitpoint/wound, and can make 1 attack roll per turn. 

This, paired with a counterattack mechanism and a “scissors, paper, rock” unit style, makes for intense and highly dynamic battles, where the skill and creativity of the player, how they move their units, and who they attack with what unit, will sway the tide of a battle, and push the game further in their favour.

 It is simple, intuitive, and exciting. Like the rest of the game!

All units in S&S are on a 20x20mm base. A “unit”, be it a Villager, a Catapult, a Knight or a Dragon etc. represents a group of around 50 individuals, which includes their supply wagons, squires, and rest of their entourage. 

Due to all units being on a 20x20mm base means that models are of different scales and are meant to merely ‘represent’ that group. S&S units are always in an idol pose, and (although beautifully sculpted) are a simple design and easy to paint (albiet smaller).

This is in contrast to the action poses, and highly intricate models used for 28mm wargames. with i
nfantry units in S&S being half the size of their 28mm cousins.

This ‘same size for all units’ is critical to ease of gameplay, balance, and group formations. 

Want this Game?!

Swords and Stones first ever release is going live on Gamefound April 2025 - available via pre-order only!

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Game Modes

Single Player

Play against an Artificial player in Skirmish mode, or play the single player campaign/story mode - 'The Chronicles of Artha".

Multiplayer Co-op

Play together with others to defeat Artificial Players, as well as other co-op modes including "Before the Flood" and "Zombie Apocalypse".

Competitive Multiplayer

S&S was made for Competitive multiplayer!

From deathmatch tournament events, to years long "Grand Campaigns" played out  with a group of friends!

Game modes include 'By Sword or Stone' (the standard game mode) Deathmatch, King of the Hill, Capture the Objective, and more!

Friendly Competitive

Is a game type where players still compete against each other, however, combat is disabled, offering for a different, less aggressive playstyle. Game modes include; Gold Rush, Dragon Hunt, Monuments and more!

Standard Maps