The Story So Far...
Tales tell of an age where the sun shone brightly, where Kingdoms of old adorned gold-topped spires, and their wondrous technologies helped their people flourish.
That was then, before the Great Flood came and washed civilization from the face of the earth.
These days now – these are dark days…
Those few that survived now must rebuild their lives from nothing and perhaps one day prosper again.
S&S is set in a post-apocalyptic fantasy world, where you are chosen by your people to be their leader, and must take them from a journey of nothing and build a mighty kingdom capable of withstanding fights, famines, and floods.
- Genre :
- Relase :
- Developer :
- Game length
- Platform :
- Modes :
- Strategy, TT RTS 4X Kingdom building fantasy wargame
- TBA 2026 Q2
- Sword and Stone Studios
- All-nighter, 3+ Hours
- Tabletop
- Single Player, Co-Op, Competitive and Friendly Multiplayer
The Turn and its Phases
Harvest.
The Harvest phase is quite simply – where you gain resources to spend later on. There are many ways to harvest resources in S&S:
- Villagers are your primary resource harvesters.
- Villagers at a forests may harvest wood or hunt for food.
- Villagers at outcrops can mine for stone, iron, or gold.
- Villagers at a water source (lake, ocean, river) may attempt to fish for food.
- Once constructed, Farms also yield food, and are your primary way of feeding your Kingdom reliably
Also in the harvest phase you may generate favour from worship at a temple, or via tariffs collected from buildings (e.g Merchants Guild).
Harvesting isnt always successful; on the roll of a 1 when attempting to harvest – your Villagers experience an “event”; where the world interacts with you, from troll attacks to chests of gold, and everything in between!
Advance
First thing to do in the Advance phase is to rotate any dice timers (if any), and deduct any upkeep for military units. Once this compulsory step is done, you may then use the rest of the advance phase spending any resources you have; training units, constructing buildings, and purchasing upgrades.
The Advance phase is also where trading and diplomacy can happen between players, and the phase where WAR is declared, or PEACE asked/offered.
Move and Combat
Pretty simple really, move your units to where you want them to go!
- Villagers in contact with a building foundation will remove 1 BP each advance phase
- A Villager in contact with with a Resource Site may roll to harvest from it the following harvest phase.
- When a unit is moved into contact with an enemy unit, they may roll to attack in the combat phase, or if within range – shoot them!
- Terrain features, as well as enemy units and defensive type buildings block unit’s movement, and can create thousands of unique formations, combinations, and stratagems!
Combat
Combat in Swords and Stones is fast paced, highly dynamic, and as sandboxy are the rest of the game!
Up until this time, all players playout the turns simultaneously – at the same time. However, when war is declared – the move and (the now introduced) combat phase are now played out turn based – with the player that declared war playing through their entire move AND combat phases, before the other player/team does.
All units in S&S are on a 25x25mm base. A “unit”, be it a Villager, a Catapult, a Knight or a Dragon etc. represents a group of around 50 individuals, which includes their supply wagons, squires, and rest of their entourage that is required to carry out their duties.
Due to all units being on a 25x25mm base means that models are of different scales and are meant to merely ‘represent’ that group. S&S units are always in an idol pose, and (although beautifully sculpted) are a simple design and easy to paint.
Some special units, in particular monsters and naval units are as large as a building, and thus, are on a 50x50mm basem like most buildings are.
Standard Maps
S&S offers a huge variety of map types to choose from, offering unique environmental challenges. As there is no “board” to play on, players are encouraged to create their own tables and terrain features.
Click below to find out how to build your own modular S&S wargaming table.
